

Regardless of what mobile device you play Into the Breach on, I compel you to give it a go. But if you can, I’d suggest giving it a spin on something like and iPad mini, which offers a nice balance of screen space and portable form factor,

It’s very easy to use on my iPhone 13 Pro, despite my worry that it may feel a little cramped, and it plays rather nicely on my Samsung Galaxy Z Fold 3. Unlike FTL, which is only available on the iPad for mobile gamers, Into the Breach works rather well access a mix of smartphones. I found with with FTL, so was ready for the “just one more go” nature of Into the Breach.

If this happens a pilot will be replaced but won’t be the seasoned veteran you had before.Īll this makes for a game that you think you’re going to dip into for a quick bout, but can utterly absorb you. There are times when you have to make the tricky decision of damaging or even killing one of your own units to take out a swarm of Vek, winning you the mission but potentially losing an experienced pilot. That presents the challenge of weighing up if one of your units can weather a hit and still have enough hit points to survive the mission, or if you can withstand the hit to your power grid, which goes down with each attack on civilian power-generating buildings and is game over if it hits zero. What’s interesting here is that players are told what each Vek monster’s next move is, be it an attack on a mech or hitting a civilian structure. But like a game of chess, Into the Breach is less about ridding a board of enemies and more outmaneuvering rivals and choosing to sacrifice a unit in order to complete an objective. The brief tutorial explains that players are given a trio of mechs to be used to defend certain objectives and slow a seemingly unstoppable onslaught of Vek for a number of turns before the objective is complete or the monsters retreat… for now. But there’s definitely pressure to make the right moves. It’s as if Edge of Tomorrow was crossed with the likes of Pacific Rim.Īs for the game’s action, it’s all turn-based meaning there’s no great pressure to rush through strategic decisions. A brief low-fi pixel art-style intro explains that the Vek, a race of giant insect like monsters, have pretty much destroyed humanity, and to reverse that a team of mechs needs to go back in time and beat them before the cataclysm happens. Into the Breach immediately grabbed me with its menu music composed by the simply brilliant Ben Prunty. It’s as if Edge of Tomorrow was crossed with the likes of Pacific Rim. The Vek, a race of giant insect like monsters, have pretty much destroyed humanity, and to reverse that a team of mechs needs to go back in time and beat them before the cataclysm happens.
